books_n_battle: (Gun-I'll send you some flowers.)
Player name: Jess
Character Name: Gaignun Kukai Jr.
Character Canon: Xenosaga
Canon point: Right before Zarathustra activates.

Background: Link

Abilities: Jr. has a large number of unusual abilities, divided into two categories: innate and Ether.

His innate abilities are a result of genetic manipulation and include enhanced strength, speed, dexterity, durability and intelligence, loose pyrokinesis, flight, short range telekinetic blasts, illusions, the ability to project an energy-based shield for attack or defense, mild energy sensing abilities, the ability to force his way into another person's mind to view their memories, and a telepathic 'link' with his brothers that allows them to freely share thoughts with each other and lets Jr. feel his twin's heartbeat. On top of these, he has a power called the Red Dragon that activates when he loses control of his emotions. It enhances his ordinary combat-based abilities, but weakens his self control and fear reactions while magnifying his natural desire for combat. Even dormant, the Red Dragon allows him to create a gigantic explosion and to absorb a vaguely described 'soul' from dying enemies to make the attack more powerful.

Ethers are, functionally, magic, but work off of nanomachines rather than any sort of supernatural power. Jr. has access to elemental attacks—predominantly fire and beam, but he's capable of lightning and, to a much lesser extent, ice—as well as status effects and stat boosts or debuffs and high-end healing up to and including reviving someone on the verge of death. Notable, however, are six unusually powerful Ethers: The Erde Kaiser series, which is four Ethers, each of which summoning a specific giant robot for a single attack, does damage ranging from fairly nasty to a group of on foot enemies to damage on scale with a full power mecha. Overdrive increases reaction time dramatically, allowing the user to attack more frequently or get themselves in position for a special attack more easily for a short period of time. Phantom Fly is, perhaps, one of the most potent abilities, allowing him to easily dodge any attack for a short amount of time.

Jr.'s mecha is called Asher, a two story tall humanoid mech that allows for a pilot and a copilot, but can be configured to be run by a single person. Asher is geared toward long range combat, fitted with two machine guns in place of hands and a missile transfer system along with being capable of flight. Additionally, as an ES, the Asher is powered by a Vessel of Anima, which builds up energy as it resonates with the pilot's will, ultimately allowing the mecha to temporarily activate its weaponry more times in a brief period and one shot from one of three major attacks: a moderately damaging (for its scale) beam shot, a large, spread fire attack that can target multiple enemies, and a massive, close range lightning attack that acts like a gigantic, high voltage taser.

Personality: Jr. is a very complicated character with a tendency to hide his darker emotions behind the face of a happy little boy or a confident leader. In fact, his personality is so radically different depending on the situation that it almost seems as though he's more than one person. In truth, he's just incredibly adaptable and a world class actor, able to keep over a decade of guilt hidden.

Under normal circumstances, he seems for all the world like a cheerful, energetic child. He makes friends easily and will take almost any chance to goof off or brag. He's very fond of showing off and imitating old action movies, especially Westerns, a fact that one of his subordinates has attributed to him compensating for his lack of height. Outwardly, though, he doesn't seem to care about his short stature and receives lighthearted teasing as well as he gives it. He acts very much like the child he appears to be, right down to the excited joy at receiving a gift, though he would be just as happy to get an antique gun or a good book as a new video game or model spaceship. In fact, his behavior in a bookstore is much akin to a real child in a toystore.

When dealing with people who depend on him, Jr.'s natural kindness is clear. If he's protecting someone, he'll risk his life without a second thought, likely out of shame over not being able to protect his fellow URTVs at Miltia. But even when not risking his life, he treats everyone who looks up to him with the kind of fairness that's earned him the personal loyalty and friendship of everyone who works or lives on the Kukai Foundation or Durandal. In return, he shows a personal investment in the safety of his employees, to the point where he himself helped to evacuate the Foundation during a Gnosis attack.

In a crisis, his personality flips. His years of training as a leader take over the second he points a gun at someone or something. Even dealing with a group of people who knew nothing about his background as a human weapon or even his true age, he quickly took the role of party leader and seamlessly adapted to commanding a group of people he'd never worked with before. The childish mask gives way to a tactical mind and genius level intellect clearly honed by actual combat experience.

Despite his selfless kindness toward friends and the defenseless, he turns absolutely ruthless in battle, pulling the trigger on his enemies without hesitation, regardless of whether they're human, machine or Gnosis. His mentality is still very much like that of a soldier, able to treat any enemy as if they aren't human so long as he doesn't have a personal history with them despite seeming as though he wouldn't hurt a fly to his allies. In fact, as a bioweapon, he's naturally inclined to enjoy combat, especially one-on-one with a real possibility of losing, as he proved after his final fight with Albedo when he admitted that it had been fun.

Even outside of combat, he does enjoy a challenge. Naturally arrogant and curious, he's prone to taking on tasks that the average person would have no chance of success at, especially if it has a chance to help humanity at large. Even if it doesn't, his curiosity may still spur him on to even the strangest of hobbies, such as studying the dead culture of a vanished planet. Despite his childish exterior, he has a distinctly scholarly side and is fond of reading everything from classic novels to fantasy to history books. He shows a distinct interest in anything relating to ancient history or physics.

Underneath the childish confidence, Jr. is badly damaged. Ever since he lost Albedo at Miltia, he's been bottling massive amounts of guilt. He blames himself for Albedo's insanity, despite the fact that the only alternative was to destroy the planet and kill everyone on it. This is either the result or the root of an insistence on taking responsibility for everything and a refusal to let other people risk themselves for his problems. If a mistake of his hurts someone else in even a small way, he takes it upon himself to fix it regardless of personal cost.

Behind the initial guilt is a deep seated obsession with his twin. While he's not as possessive as Albedo, he does consider his brother to be a part of himself, as proved by his reaction to Albedo's death. Though he's quick to resort to violence against his twin, he only does so in the knowledge that his brother is immortal and responds with rage to any genuine threat to Albedo. Prior to Albedo's death, he acted as if he hated his twin but has since accepted how deeply he cares and openly expressed joy at his brother's return and fear at the idea of losing him again.

RP Sample: Testrun post
Notes: He would personally love to live in the Grand Library area. Also, while he technically has Albedo dormant in his subconscious with the potential to eventually wake up by his canon point, he'll be forced comatose in LFC to allow for other people apping Albedo.

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Gaignun Kukai Jr.

May 2012

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